Intermediate Scratch Coding and the Engineering Design Process

Duration: 60 minutes

Ages: 8 – 11 years old

Class Size: 3 – 4 students

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  • Class Description

    Dates: Tuesdays & Fridays, Nov 7 – Dec 15, 2023, 10:15am-11:15am EST
    Location: Online

    This club will allow students to enhance their understanding of the Scratch platform with a project-based approach. This course is intended for students who have used scratch and are looking to explore its applications!

    In this course, students will solidify their knowledge of MIT’s Scratch platform (https://scratch.mit.edu/) while also learning about the iterative engineering design process. This process involves identifying the problem, brainstorming solutions, prototyping, testing solutions and critiquing them. Students will be able to put their ‘engineering hard hats’ on to think systematically, logically and consider a variety of factors when choosing design solutions for their Scratch project.

    Each week, students will create a new project that combines familiar elements on the Scratch interface. The schedule is as follows:

    Week 1 – Students will create their own version of the classical snake game.
    Week 2 – Students will create a 2D maze game (with levels).
    Week 3 – Students will recreate Google’s famous running dinosaur game.
    Week 4 – Students will build a chatbot on a topic of their choice.
    Week 5 – Students will create a customizable character game.
    Week 6 – *EXPLORATION DAY* Students will choose one area of Scratch they are less familiar with and use it in a project.

    My role in this class will be to enable students to apply their creativity in a productive way – while also learning key skills in design thinking, such as brainstorming, prototyping and communicating design solutions. In addition, as an engineer, I will take a small portion of the class to discuss potential career options in engineering – and where engineering design would be applied in these career options.

    At the end of each session, students will be asked to:
    1. Share their Scratch project with the class.
    2. Provide constructive feedback for other students’ projects.

    My role in this class will be to enable students to apply their creativity in a productive way – while also learning key skills in design thinking, such as brainstorming, prototyping and communicating design solutions.

    **Note: This class is for students who have some familiarity with the elements of Scratch. For beginner or advanced classes, please check out my other courses.**

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Offered By

Afifa Saleem

Engineer | Educator | Entrepreneur

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